Thursday, May 01, 2008

Losses that Could have Been Wins

The last two nights I have lost, for the most part, from just being unlucky. 2nd round of combat last night, I move my clint (AC10 variant) to partial cover for 6 hexes (7 hexes would have been without partial cover so not as desirable). My opponent fires a large laser, hits the clint's torso and pierces it to explode the ammo.

In that fight, my rommel tank also got several shots with his AC20 that missed which would have been very critical.

Nothing to be done about it - it was a close match despite the early loss of the clint - but it just happens.

The night before - I was doing well enough until I jumped my PXH into light woods 5 hexes away (+3 movement modifier). He ran his charger next to my PXH and kicked the leg off (he was a 4/4 Melee specialist though). Unfortunate - but not much I can do about it.

Again - this fight was close - but just didn't work out.

In any case, that brings my net gain down to 3% due to these two losses. Hopefully I'll be able to make some strides for improvement along that front in the coming days, but we'll see how it goes.

My hanger is looking solid with recent purchases including a thunderbolt to help round out my heavy lance, and a hunchback to replace my whitworth that I lost the other day. I've taken to having 3-4 armies active - one around 3k, one around 4k and the last at 5k+. I actually have two options for my heavy lance currently which puts them both at 5.5k - so I only usually have one built at a time.

Tuesday, April 29, 2008

Been a week or two - so let's give an update

Took a week off from work and as such had a lot of time to myself. This gave me plenty of time for a lot of things - and updating the blog wasn't really on my to do list. However, I did get a fair number of games in on MegaMek. Not everything went perfectly - but my hangar has grown well and I believe I am winning more important games than losing. I guess after I do a quick rundown, I'll be able to see whether that is true or not. So let's take a quick look:

Bandit Reprisals - 3 wins, 1 loss; 0 campaign effect
Captures - 1 win, 1 loss; Net 0% campaign effect (+2%, -2%)
Hit'n'Runs - 3 wins, 1 cancel, 6 losses; Net -3% campaign effect (+3%, -6%)
Maraude - 1 loss; 0 campaign effect (some lost comps, no %)
Patrols - 12 wins, 1 cancel, 5 losses; Net +7% campaign effect (+12%, -5%)
Pillage - 2 wins, 3 losses; Net -2% campaign effect (+4%, -6%)
Scout - 1 win, 1 loss; Net 0% campaign effect (+1%, -1%)
Sentry - 1 loss; Net -1% campaign effect (+0%, -1%)
Strategical Invasion - 2 wins, 2 losses; Net 0% campaign effect (+12%, -12%)
Vigilant Strike - 1 win; Net +6% campaign effect (+6%, -0%)

Overall: +7% campaign effect

Now - this is skewed because I know there were some missions where I had no loss (because it was a planet where we had no % anyway) - but without the specific lines from each mission, I can't gather that info. Regardless, I would rather work on the assumption that all wins gained % and all losses lost %. In addition, some of the missions have effect that are more than just the % gained or lost - but it is impossible for me to quantify that without a like amount of information about the finish.

Overall - I'm very happy with how things have been going. My hangar is about at its best so far and I am still growing it when I can. Hopefully, I'll be able to move up to Frontline commander sooner or later and really get into the bigger missions. I would definitely like to try out the super operation with a 30k lance or so - but I guess that will depend on how things go.