Thursday, May 01, 2008

Losses that Could have Been Wins

The last two nights I have lost, for the most part, from just being unlucky. 2nd round of combat last night, I move my clint (AC10 variant) to partial cover for 6 hexes (7 hexes would have been without partial cover so not as desirable). My opponent fires a large laser, hits the clint's torso and pierces it to explode the ammo.

In that fight, my rommel tank also got several shots with his AC20 that missed which would have been very critical.

Nothing to be done about it - it was a close match despite the early loss of the clint - but it just happens.

The night before - I was doing well enough until I jumped my PXH into light woods 5 hexes away (+3 movement modifier). He ran his charger next to my PXH and kicked the leg off (he was a 4/4 Melee specialist though). Unfortunate - but not much I can do about it.

Again - this fight was close - but just didn't work out.

In any case, that brings my net gain down to 3% due to these two losses. Hopefully I'll be able to make some strides for improvement along that front in the coming days, but we'll see how it goes.

My hanger is looking solid with recent purchases including a thunderbolt to help round out my heavy lance, and a hunchback to replace my whitworth that I lost the other day. I've taken to having 3-4 armies active - one around 3k, one around 4k and the last at 5k+. I actually have two options for my heavy lance currently which puts them both at 5.5k - so I only usually have one built at a time.

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